Project 6: Reinforcement Gaming Agent
Game Building
The game built is a simple spaceship dodger game where a player-controlled spaceship must avoid collission with enemies to gain points by surviving. The game features dynamic enemy spawning, randomized movement patterns, and increasing difficulty as more enemies appear.
- The player starts at the center of the screen and can move in four directions using discrete actions (UP, DOWN, LEFT, RIGHT).
- Enemies spawn randomly from the edges of the screen and move toward the player’s position.
- The goal is to avoid any collission with enemies as long as possible.
This video shows me playing the game:
The game is built according to mentioned environment or lab gym using Python and Pygame for real-time gameplay and rendering.
import pygame
import random
import math
#MAIN GAME CONFIG
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 900
PLAYER_SIZE = 20
ENEMY_RADIUS = 10
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((PLAYER_SIZE, PLAYER_SIZE))
self.image.fill((0, 255, 0))
self.rect = self.image.get_rect()
self.rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
self.speed = 12
class Enemy(pygame.sprite.Sprite):
def __init__(self, x, y, vx, vy):
super().__init__()
self.image = pygame.Surface((ENEMY_RADIUS * 2, ENEMY_RADIUS * 2), pygame.SRCALPHA)
pygame.draw.circle(self.image, (255, 0, 0), (ENEMY_RADIUS, ENEMY_RADIUS), ENEMY_RADIUS)
self.rect = self.image.get_rect(center=(x, y))
self.vx = vx
self.vy = vy
def update(self):
self.rect.x += self.vx
self.rect.y += self.vy
if (self.rect.x < -ENEMY_RADIUS * 2 or self.rect.x > SCREEN_WIDTH + ENEMY_RADIUS * 2 or
self.rect.y < -ENEMY_RADIUS * 2 or self.rect.y > SCREEN_HEIGHT + ENEMY_RADIUS * 2):
self.kill()
def spawn_enemy(player_position):
player_x, player_y = player_position
edge = random.randint(0, 3)
if edge == 0:
x = random.randint(-ENEMY_RADIUS, SCREEN_WIDTH + ENEMY_RADIUS)
y = -ENEMY_RADIUS
elif edge == 1:
x = SCREEN_WIDTH + ENEMY_RADIUS
y = random.randint(-ENEMY_RADIUS, SCREEN_HEIGHT + ENEMY_RADIUS)
elif edge == 2:
x = random.randint(-ENEMY_RADIUS, SCREEN_WIDTH + ENEMY_RADIUS)
y = SCREEN_HEIGHT + ENEMY_RADIUS
else:
x = -ENEMY_RADIUS
y = random.randint(-ENEMY_RADIUS, SCREEN_HEIGHT + ENEMY_RADIUS)
target_x, target_y = player_x, player_y
dx = target_x - x
dy = target_y - y
distance = math.sqrt(dx ** 2 + dy ** 2)
speed = random.uniform(2, 12)
vx = dx / distance * speed
vy = dy / distance * speed
return Enemy(x, y, vx, vy)
This code enables the user to play themselves:
import pygame
import sys
from main import Player, Enemy, spawn_enemy
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 900
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Play Mode - Spaceship Dodger")
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 36)
player = Player()
player_group = pygame.sprite.Group(player)
enemy_group = pygame.sprite.Group()
running = True
spawn_timer = 0
score = 0
while running:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.rect.x -= player.speed
if keys[pygame.K_RIGHT]:
player.rect.x += player.speed
if keys[pygame.K_UP]:
player.rect.y -= player.speed
if keys[pygame.K_DOWN]:
player.rect.y += player.speed
if player.rect.left < 0:
player.rect.left = 0
if player.rect.right > SCREEN_WIDTH:
player.rect.right = SCREEN_WIDTH
if player.rect.top < 0:
player.rect.top = 0
if player.rect.bottom > SCREEN_HEIGHT:
player.rect.bottom = SCREEN_HEIGHT
spawn_timer += 1
if spawn_timer % 30 == 0:
player_position = player.rect.center
enemy_group.add(spawn_enemy(player_position))
enemy_group.update()
if pygame.sprite.spritecollideany(player, enemy_group):
print(f"Game Over! Score: {score}")
running = False
player_group.draw(screen)
enemy_group.draw(screen)
score += 1
score_text = font.render(f"Score: {score}", True, (255, 255, 255))
screen.blit(score_text, (10, 10))
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()